Select the face you want to invert, and then execute the plug-in. The plug-in can invert the face, but the material and mapping coordinates still keep the original effect.
Be careful with old versions! Shows the old version for reference and testing purposes, you should use the latest version.
It is often found that many faces are facing the camera on the opposite side after the model is made and the material is attached to the back of the camera. This situation does not affect the effect in SketchUp, but as long as you render or import it into 3dsmax, you will find a lot of broken faces and material confusion. If you want to fix it, you need to reverse the opposite side of the camera to make the front side outward. But in this way, the original attached material needs to be attached again. If you need to adjust the mapping coordinates again, it will take a lot of effort. This plug-in developed by TIG specifically solves this problem. As long as we select the faces that need to be reversed and execute the plug-in, the plug-in can reverse the faces, but the material and mapping coordinates still maintain the original effect.
删除反面材质有时候会失效,还要必须要尽到组内才能操作,忘改进对所内容操作。